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Section 16.5 Test Your Knowledge!

Activity 16.4.

Try to figure out what this program does by looking at it and tracing (in your head or on paper) it rather than running it. Pretend you are the computer! Once you think you know what it does, run the program by using your own editor, saving on the server and compiling there.

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Subsection 16.5.1 Try It Out!

Activity 16.5.

Now, give it a try in the code window below. But make sure you’ve made your guess already!

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